MMF-Fantastick : Max Multitouch Framework for Fantastick on iPad, iPhone & iPod-touch

I’m happy to share this « framework » for Max & Fantastick.
(Fantastick is a free app for iPad, iPhone & iPod-touch : )

MMF-Fantastick is an extension of MMF (Max Multitouch Framework) : a set of abstractions to control max user interface directly within a multitouch screen.

MMF-Fantastick will draw on your iDevice (in Fantastick) a copy of all UI objects of your Max patch, and let you control them directly from the multitouch screen of your device.
It’s really easy to configure, fast, bi-directionnal.. and free !

have a look at this video :

- first, install and configure Fantastick on your iPad ( )
(test it with the maxhelp patch)
- download & install MMF-Fantastick from
(copy it anywhere in your max search path)
- open MMF-Fantastick_template.maxpat

(Fantastick works much better with an ad-hoc WIFI network, without WEP encryption)


MMF (Max Multitouch Framework)


this project was initiated in the Virage project.

The idea : control max user interface directly within a multitouch screen.

This « framework » consists in a set of max abstractions.
to « multitouchize » a patch, you just need to place an « mmf.interface » abstraction in your patch, and add to presentation mode and give a name to all the UI object you wish to control with your multitouch screen… and that’s all ! MMF will do the rest…

to talk about MMF, repport bugs, request features, share patches, … visit the

MMF Forum

Requirements :

- cycling’74 Max5 (version 5.0.6 required)
- any multitouch interface that sends TUIO messages.
MMF has been tested and works fine with : Stantum SMK-15.4 multitouch screen, HP XT2 tablet pc (windows7 + W2TUIO), Demand Evolution + home made multitouch screen + Reactivision or Tbeta , …

Download :
MMF google code homepage is here :

(you can download the lattest version from here :
or checkout the svn :
svn checkout mmf-read-only


pmpd library Universal Binary (author : Cyrille Henry)
pmpd is a collection of object for pd / max. These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more. It can also be used to create displacements thus allowing a completely dynamic approach of pd computing.
download PMPD UB library (sources included) : PMPD_UB (2007/03/23)
more infos on PMPD : //