i’m trying to connect your toggle object in the original patch you shared, i duplicated it and created a step sequencer with it so now i have a grid of 32 by 8, but every time i touch the screen it turns on the wrong ones, i used your patch directly as i was just trying to see if it would work…but i doesn’t and i can’t understand why, since with the sliders patch it’s spot on calibrated…is there a way to callibrate a max patch? i did see your tutorial but was just to dumb to understand it…
I've just tested your patch with a multitouch screen ; it works just fine here… but.. I think I understand why you had this problem : one thing to keep in mind (and that is probably not very clear in the doc..) : the top left of your patch MUST stay the top left of your screen. If you use the patcher's scrollbars to view a spacific part of your patch, MMF won't send the touches to the objects you view on screen ; MMFMMF assumes that the coordinates 0 0 of the patch is at 0 0 on the screen. (if I find a way to retrieve patcher scroll position, this function could be added to MMF .. if someone really need it :-)
so : in your interface : in presentation mode, move all your toggles to the top left part of your patch, avoid using scrollbars, and it should work fine.
I am making a patch for controlling logic with your awesome framework. It woult be really great if I could scroll in the patch and the tuio messages match the screen objects. I need much more sliders than my screen can represent. Switching to another patch with more sliders is a little problematic, because you get hard separations between the channel numbers(a big disadvantage of hardware controllers in my opinion).